FuryoftheStars Mar 1, 2020 @ 9:56am. It looks like a little turret with a wrench on top of it. Those only look in a single direction and cannot turn. You can still get some amazing turret with iron but it will never be as good as the high avorion turret. Trinium stats. After its shield is down, it will begin to summon larger. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. A tag already exists with the provided branch name. As were railguns or launchers. 6. Arsenal SRM/Lancer/Vauss Rifle: all pretty well balanced and interesting. Turret sizes/types: I think that turrets should come in a variety of sizes. 3) Use Research stations. add Buest type Positron beam turret. I don't know when it was lost. Railguns don't do well as fighters due to their low rate of fire. Enemies will drop loot, resources, different weapons or ship upgrades. I think there was a weapon sound in a very old version. For example, 1x1x1 avorion hull will have 45. DiscordThe XSTN-K upgrades are a series of legendary artifact upgrades that are seemingly related to the Xsotan. So a 4-slot weapon's damage is replicated by a full 12-squad. lua is extended to add a new generator function for the new turret type and some specifics. Hello, I am playing avorion single player and I wanted to try out some mods. Boarding. Their stopping power is unrivaled, but the weapon type is evenly. . Mods. Each tier of material should have increased min/max values over the lower tiered onces. This guide will give some basic input about the two best ways to obtain very powerful turrets. Research stations allow you to combine 3 to 5 items into a new item. (weapon. . If you turn on advanced tooltips you'll see it. Once you hit Xanion is when you can really start using factories to get some good weapons. . Mods. Examples: 1st weapon: titanium, exceptional, double, tech 16, dps 45,1 2nd weapon: naonit. Blocks. My fleets for Avorion with all types of ships that you need. 50 is a bit much but they do get bigger. Xanion - Bright yellow. Materials. Long range weapons include Cannon(longest), Railguns and Launchers. - smaller than torpedoes. Helium Rain definitely fits the bill. The Xsotan Wormhole Guardian (XWG) is located in the very middle of the Galaxy. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". According to. I only use a mining laser and a salvaging laser. Railgun. Slower, less agile but far more damage. 4 and shield. That one Weeb Aug 14, 2017 @ 7:58pm. 2k omnicron of chainguns vs 2k omnicron of pulse cannons or any other type of weapon means things can get dangerous very fast. 4 Trinium; 3. They have a distinctive look, with coloured, glowing spots. The role of this sh. Research will randomly pick the input tiers, good or bad. The radius is usually 10-50km Rate of fire is so so. 0. Damage Type. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . You must have at least 'Good' relations with the faction of the station, to modify weapons there. A carrier with 6 squads of Endgame fighters are easily 10+ million avorion. Fly in quick and get out before they get picked up by another ship. Modules are random drops just like weapons. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4. A few massive shipwrecks give prepared players a good salvage. The Chaingun, often also called machinegun, is the first weapon you'll encounter as every player starts with two. by eddybruch. Mines are special stations that are founded from a claimed asteroid. All commands are meant to be server-side only to avoid incompatibility with clients and make it easier to install and use on servers. Now, my suggestion is inspired from Halo. etc. I'm trying to understand weapons in this game. Coaxials can use 5 & 6 slots as well. 11 votes, 16 comments. In the beginning, you have to mine some iron with your drone. In the Player Ship (P) screen (I always get the names of those two mixed up for some reason), on the first tab, you can (one by one) select the weapons and press a number key to assign them to weapon groups. < >Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Mining manually is a boring, menial task. I think it bit be a good idea to continue the module concept with weaponry. That one Weeb Aug 14, 2017 @ 7:58pm. 2. Movie TV-Show Video Game Military. As such, use high DPS turrets on your mining ships - type doesn't matter as just the Omicron value is what seems to be looked at. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Let's see your mod list! Here's mine: collection link. At that time these high-flying battleships of the air seemed to pose an unstoppable threat to civilian centres located far from any war front—as indeed they did during World War II (1939–45),. There may be a problem with the old weapon Mod (I'm fixing it. ++I haven't found anything close to rail guns effectiveness against hulls. Crafting gives a normal weapon with known stats, which can be super charged by adding more ingredients to the recipe. ) Warpgates now have a compass directional icon to indicate which direction on the galactic map they will send you. Hades's Bow. 05 thickness hull blocks over armor, if you want, but I don't think it has the same type of collision damage reduction. The Last Priest. Sword mode boasts. The only clue is. They will only heat, and you need to wait a time to shot again. If the shield damaging is lightning, stone negates it. Each weapon has its own look, as well as its own sound when fired. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Energy weapon coaxial mount size 4. Fast and agile, they can pretty much do a little bit of everything. The niche Avorion uses is basically the combination of X and crafting your own ship (a bit similar to Cosmoteer but that one is more FTL than those and much "shorter" at the moment). I found two turret factories in different sectors that made some truly OP turrets. Wreckages appear when ships or stations are destroyed. They are attached to ships and stations and have a number of weapons attached to them. 77mm ammunition (which is one of the most common ammo types in the game). Additionally, depending on the style of weapon, it'll also have its own damage type across between Physical (standard ballistic-based firearms), Electromagnetic, and Energy. Mining lasers drop at a much higher rate from mining ships. Ahem. There does seem to be a cap to where tech level actually increases stats, looks to be in. kinetic weapons do 2x damage plasma nebula:. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Works for all turret types, but not for fixe. getting started; news; about us; affiliate program; terms and conditions12 votes, 23 comments. It's weak and worthless. Bonus hull weapons are pointless if you send out R-salvage fighters. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. 0. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way. Players will undoubtedly have their favorite Armored Core 6 weapons, after all, every weapon type is unique, but there’s an added layer of complexity in AC6. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. 4 and shield damage of 5. Avorion > General Discussions > Topic Details. Some examples of fantasy weapons and their names include: Lightsaber: a fictional energy sword used in the Star Wars franchise. The Avorion vids are by far the worst performing vids, earnings-wise. If a iron weapon has more damage as a avorion weapon, i should use the iron one. knowing that the lovely big-but of the ship will ultimately create blinds spots. The switch axe. There was a infotable (ingame?) where the. The same thing holds on research for disrupters at least, mixed 5 disrupters and got a photon launcher. Personally i've seen more issues with mid to long range turrets with fast "projectiles" (i. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. 0. Information on different ships. Fighters from good weapons are even more expensive. NEW WEAPON TYPE or Change to pulse weapons: Something like a particle lance, or ion cannon: Similar to laser ranges like we have now but: Either hit scan shot like the railgun is now, use the current railgun particle effect, but use an energy weapon sound. As such, result Cargo. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. ago. Blueprints. 4. They also deal 3 times the damage of their 5. 3) small spaceships. They can be made of different material. There are very simple reasons for. Guided torpedoes should have a limit. Two ships with the same rating can be vastly different in difficulty due to weapon type. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. 4. . com] (Chaingun, Bolter, Plasma, Laser, Cannon, Rocket Launcher, Tesla, Lightning, Railgun, Pulse) Unarmed [avorion. Posted October 11, 2020. Report 1: "This might be from the plethora of mods i have on, but when i go to build a turret all 5 of the phaser blueprints output a phaser V. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. 4 for Avorion 2. They’re very strong, but vulnerable to attack and limited in use. . Again, this is just for 1 type of weapon. Torpedo. Adamantine Ore x10 Luxurian Ore x30 Dark Crystal x1 (Note this path is a branch path, with Blackguard's. Iron Chain Gun Turret. -Small block penetration and explosion range - Low continuous shot - Low Time Until DepletedWeapon Tiers. the reason behind removing the damage scaling based on distance to core is because it was allowing the creation of Iron weapons that were better than Avorion in some circumstances and this just felt utterly wrong to me. S. 1km. Avorion. Also you might want to consider adding a proper weapon designer into creative. Naonite - Green. Let's say I generate a Laser turret with damage of 5. Researching Basics. Weapon cool down also does not seem to effect fighters as much. Trinium - Blue. I've never seen. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. 4, hull damage of 5. I found the mod, but it's non-functional far as system and turret commands go. Three underground organizations with their own missions, storylines, tasks and bosses are waiting for you! Meet new characters, visit hidden black markets, trade illegal goods, and get access to new, shady upgrades!Community Hub. If you want to use mods in Avorion, check out this page: Using Mods Avorion can be modded by changing existing or adding new scripts to the game. BleiEntchen • 8 mo. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script The only part wich can conflict with other mods is in the upgradegenerator. Avorion Version 1. All large projectile weapons (size 6+) rate of fire reduced by 75% All large projectile weapons (size 6+) damage increased by 200% Can be run with weapon cooldown module, however cooldown does not necessarily affect a specifically reduced rate of fire, as the big guns are being prepped with overload shot in this regard. Type of Build. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. They "feel" the same when using them: slow rate of fire, long range, high damage. Steam Workshop: Avorion. They use a massive gun called a Magnetic Accelerator Cannon. 0. Open the Hunter’s Notes > Weapon Controls menu and read about each weapon. Avorion features co-op multiplayer, so team up with your friends to build stations together and destroy pirates and enemy factions! Everybody needs a copilot, and you can fly ships together, with one of you doing the steering and the other one taking care of firing weapons. I've spent a hundred hours in 2. Long range heavy weapon Damage type physical / antimatter Encounter damage on the slot varies from 1 to 5000, depending on the level of tech and the material of the gun. ESCC Weapons: gives above weapons to enemies; now they are balanced! Hydra torpedoes: kind of a gimmick, but makes missile boats feel more impressive; works with 'Torpedo Auto Targeting', but not quite in the. Weapons like railguns don’t necessarily get better with a higher DPS stat. Coaxial weapon help . This is not shown seperately on the weapon stats card, and since the base fire rate varies wildly due to turret generation RNG, this can be very hard to spot with naturally-generated. press a gun then any of 1-9 keys to assign it to that grp. Unfortunately, once your ship becomes that big it becomes a chore to actually aim these weapons because rotation speeds are typically abysmal. How many subsystems can be installed in a ship . You'd have to borrow from the part list the game already uses but that could slow down the OP spam of ridiculous fire power you can get from this. Adds a fighter to the payers hanger. Renaming weapons does not affect any weapon stats. -- Arched spine, where the front is lets say say 45 deg and the spine then curves back. As far as I know, all the weapons in the game come in the form of small, pre-made turrets. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Please Don't Forget to 📥 Subscribe, 📝Comment, 👍🏻Like! :. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. Yo, i can dupe items turrets really fast, its so simple. My ship is pretty tanky relative to the damage I output so I want something with good sustained damage at close-med range Right now I'm using cannons because they happened to be the best i've found but I've been ending up in a long of long engagements and I want something that has a higher uptime / less overheating. I've never seen ionization or shield damage bonuses since the weapons rework that. - Sector size increased to about 250km - All weapons and missiles range has been greatly increasedThis mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. weapons actually do 3x their listed damage per hit (not DPS), but only on certain weapons say "500x3" as the damage, while others just say "500" but do 1500 in fact. I have checked and all the current and new weapons are now spawnable. It's a one-time chain. But, I'm curious if theres another approach. Rocket launchers. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. It doesn't provide any commands on its own. The end results speak for themselves, currently in my playthrough I have killed the Worm and I have 6 different weapon types in my capital ship, all weapons were crafted in Ogonite space and I have dozens of researched purple, red and yellow Ogonite/Avorion weapons that are, for the most part, far from a DPS upgrade. I wasn’t expecting myself to be this bad, though. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Mods. matt May 21, 2020 @ 7:18pm. ${mark} is the rarity of the upgrade converted to roman numerals (e. Bah. The most I've gotten was 8 million scrap avorion from one of the end game bosses. #2. Damage type physical. Zlifbar • 8 mo. Note: this article is under construction and the information may be incomplete. In this guide you will learn all about the weapons system of Assassin’s Creed: Origins – tiers, leveling and upgrading, bonuses, curses and more! At any given time you can equip up to two melee weapons and two ranged weapons plus one shield. 5ish. After all the battles, farming, building, and exploring, we got some exciting news to share with you! Avorion will be participating in the Steam Summer Sale this holiday with an astronomical 50% discount! Make sure to check it out, this is something you don’t want to miss!Avorion > Suggestions > Topic Details. The thing is that material is only one factor, tech level, rarity and modifiers have a major impact too. The V 0. The only clue is weapon. Any of my search term words; All of my search term words; Find results in. In Avorion, weapon-type lasers seem to be silent, which might seem like a nod to realism on the surface. Both turrets and modules can be researched, as long as you have a minimum of 3. The cheapest and best option is probably #2, to be honest. 1. Go to avorion r/avorion •. Back again with more questions. Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. Fighter Stats are directly related to the stats of the turret used. They are particularly important for efficient trading and carrying components to Turret Factories. Only something about 52 hours of over all gametime. Avorion. Best Physical/Energy Damage-Type Shotgun. Additional sector types v. Trash guns can be sold for raw cash, dismantled at a scrapyard or gambled at a research station. Try out their combos, and. A higher rarity usually goes along with better modifiers. Weapon Weapons M Mining Laser Categories Community content is available under. Enemies drop loot, resources, different weapons or ship upgrades. There are two types, self-powered and no. Titanium Mining Turret. The stat range depend on the quality of the turret material. KerbonautCC • 6 yr. 5 has a laser sound. 3] Created by Mighty Brankor (Avorion 2. Power of majick fields is now used in order to drag stuff from a high distance to you! 7. I've gotten a number of Special Legendaries from the new update so far. Pages in category "Weapons" The following 3 pages are in this category, out of 3 total. So, I got to build bigger, get more chip slots, then get more turret system upgrades. Data assumes all goods are sold for their base prices in the sector the mine is founded in. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. . Have a look on the data about your ship while laying out its functions. could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script The only part wich can conflict with other mods is in the upgradegenerator. Fighters technically have coaxial. Information on different ships. Missiles: One of the longest range weapons with superior accuracy. You must have at least 'Good' relations with the faction of the station, to modify weapons there. there are multiple weapon types and they will work better or worse for different things. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. For Avorion I did so in 1. Perhaps you might've argued this decision for a remarkably powerful Cannon or a Railgun. So i decided to take an hour or two and make This. 5 has failed to work. Mining/Salvaging weapons are essential for their missions, and mining/salvaging. It is the most basic. There are two types, self-powered and no. TracKtor. e. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints. . Okay, so I've been thinking a little bit and I have an idea that may or may not be liked by the Avorion community. . I'm curious if this is a viable idea for super late endgame. 5. com] Most special effects on the turret blueprint will also apply to the. (you need to be server admin or playing sp) you just need to type the following command: /give playername amount stuff <--- can be credits or material Example: /give Sheddari 500 credits #12. Created by Laserzwei. Fighter Factories are Factories that can be used to create your own Fighters. This has been happening for a long time and I just gave up last time after a lot of debugging. 3] Created by Mighty Brankor (Avorion 2. Tesla. if you go for pvp there might be better weapons as rail guns stop at armored hulls. Wreckages can be created by the. Higher tech level = more crew = bigger size of the turret. 1. cosmetic Stations like military outposts. -The weapon and turret generator Lua file has changed in version 0. Should I just get all. . This page is meant to be a resource for modders. Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. I've not yet gotten to end game / avorion tier in Avorion. Battleship Legion (11-Slot) [V. Rarity: Rare. Parts can be salvaged by turrets and are the same types of parts used to make the turret. Any range further than this is capped down to 3. 1. You will find NPC traders and stations like factories that buy, produce and sell goods. Replacing them is also going to be easy. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10. Tesla guns are a worse fit because they have dreadfully short range. Guides for getting started in Avorion. lasers, lighting turrets and railguns) as the ai seems to try to predict the enemy. Broadly speaking, weapon types in New World are all equally easy to come by — you'll be given a Sword. #1. Big Bang. Laserzwei's Carrier Commander. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. Copying the agile ship, block for block in avorion only would make it less agile than the one with mixed materials. Higher tech level = more crew = bigger size of the turret. I have also included a list of weapons and their weapon code to spawn them named "avorion. 5, and cost 2. Normal thrust up from 181 to 246. The seven tiers of subsystems are as follows: Petty (Gray in colour, the worst quality, strangely, this quality is more rare than common)Create the config file, modconfig. In your avorion_galaxy folder, create a text file called modconfig. ago. Avorion stats. Due to said large amount of command options, commands are not spatially-locked (i. They're more effective against shields, in general. 5 km. For recharging batteries, you also need excess energy generation. Now, the only things coming even close to 3k are chainguns and bolters (1k slot dps). The Bonus Effects are randomly applied. Where it matters is if the target has damage immunities, reductions, or weaknesses. I always put 1 coaxial weapon on my AI ships for this reason. 1 on the Avorion-Forum. Avorion > Mods & Mod Help > Topic Details. 0. Originally posted by Labaar: I too don't get it how you get fighter control systems. Originally posted by A Spicy Meatball: The one you want is the Avorion Commands Package by Aki on. Battleship Legion (11-Slot) [V. First of all, i am a bit new to this game. arg 1 = type, arg 2 = rarity, etc. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. These businesses are only revealed to the most trusted clients. The player may use commodities to craft their own turrets at any factory. I've seen similar threads by others who found out it was an outdated mod that stopped all items of a certain type from appearing. So far, I downloaded and installed a couple ones from the steam workshop (some that add factions and Weapon Engineering, which allows to modify turrets). We're starting to make some Mods. gamepedia. english; home. Any mod that I've created that adds to the offensive capabilities of player ships will be added to this collection. Please see Weapon Mechanics for details on the basics of your hunter tools. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. This mod is the backend of the Carrier Commander mod. I like the balance the game uses with weapons vs protection types. . Fake Turbolaser Set. Subscribe. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. These weapons can be ridiculously effective If that isn’t an option, also remember that you can take your best turret of any type and make a blueprint at a factory and craft lots of that one weapon. 5 km range. The closer to the core you get, the higher the tech gets. Some weapons will even. Coaxial weapons seem counter-intuitive.